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[13th Division] The Manuscript of Swords Zanpakutou Database


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  #1  
Old 08-25-2010, 10:33 AM
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Default [13th Division] The Manuscript of Swords Zanpakutou Database



[剣の巻物]
The Manuscript Of Swords

Thirteenth Division's Zanpakutou Database.
Ever since the first fallen souls, vile creatures called "Hollow" had been lurking and rampaging around through the worlds of the living and the dead. After centuries of terror, a way of exterminating these creatures was found in no other place than one's very soul itself. Taking the shape of a razorsharp sword, the people called these weapons; Zanpakutou, and their wielders; Shinigami.
Ever since the founding of Seireitei, Shinigami have been gathering to join forces against the Hollow, wielding their Zanpakutou in comradery.

Deep within the bowels of the Seireitei Archive are the secret scrolls of all of these shinigami, past and present, and their swords, who have graced the Divisions of the Gotei with their honour and their pride.

In the furthest flung corner, sealed in one particularly ornate box are the records belonging to the thirteenth and final of the Gotei Divisions. But we are not here for those scrolls, as we are looking for the souls and tools that helped them in their dangerous tasks. Right next to the box is a crimson replica, containing the scrolls for these hazardous tools of extermination. What powers did they hold? And how far were they mastered? Unwind the scroll, and you might just find out.....
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  #2  
Old 08-25-2010, 10:40 AM
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ryuutohime1982 ryuutohime1982 is offline
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Default Re: [13th Division] The Manuscript of Swords Zanpakutou Database [Draft]

When entering your Zanpakutou to the Manuscript, please use the form that follows:

General Zanpakutou Information:
Zanpakutou's Name:
Unreleased Appearance:

Zanpakutou's Spirit

Spirit's Appearance:
Spirit's Personality:
Relation with spirit:

Shikai:
General Information:
Zanpakutou's Release Command:
Zanpakutou's Released Appearance:
Additional Details:
Zanpaktou's Type:

Abilities:
Innate Ability:
Passive Ability:

Active Abilities:
  • #1:
    Downside:
  • #2:
    Downside:
  • #3:
    Downside:

Bankai
General Information:
Zanpaktou's True Name:
Zanpaktou's Final Released Appearance:
Additional Details:

Abilities:
Innate Ability:
Passive Ability:

Active Abilities:
  • #1:
    Downside:
  • #2:
    Downside:
  • #3:
    Downside:

For posting ease, here is the code for the form;
 Spoiler: click to show


If you have any problems with the form, please turn your attention to the Zanpakutou guide, where the form will be explained.

Zanpakutou Guide;
All Zanpakutou in shikai or bankai unleash some kind of power when they are activated. From this power, the abilities of the Zanpakutou are created, if it has any. The type of power a Zanpakutou is what we call the "Zanpakutou Type". Zanpakutou have many different shapes and sizes, even when it comes to types. You have physical-based, reiatsu-based, fire, ice, water, electric or pretty much any element and many more types.

A Zanpakutou can hold up to 5 abilities in each stage (Shikai or Bankai). This being 1 innate ability, 1 passive ability and 3 active abilities.

The Innate ability, is mostly about control over your weapon. This ability is the one most linked with the Zanpakutou's type and is the main ability of your zanpakutou. This is ability was born together with your weapon, and doesn't need any teachings or commands. Innate abilities can be anything related to your zanpakutou type and the appearance of your zanpakutou.

Examples in canon include Kuchiki Byakuya's control over the hundreds of petals, Yamamoto's control over the flames coming of his sword and Hitsugaya Toushiro's ability to fire freezing ice dragons with a swing of his sword.

But aside from elements, you can also look at Ichimaru Gin being able to extend and retract his sword.

The passive ability, is a side effect your zanpakutou might have on you or your enviroment. The user usually has no control over the passive ability, so they have to take it in account when fighting with their zanpakutou in Bankai or Shikai. This ability of your zanpakutou can't be taught and can't be commanded. You'll most likely experience it if you have one, when you go shikai or bankai for the first time.

Examples of Passive abilities are Kurosaki Ichigo's Bankai condensing all his reiatsu into a small sword, and thereby exponantially increase his speed, Madarame Ikkaku's Bankai increasing his attack strength over time, Kira Izuru's ability to double the weight of anything his zanpakutou hits, or Soifon's sure kill ability after a second hit in the same spot.

The active abilities, are the three reiatsu based abilities your zanpakutou can create with the right commands. These are usually taught to you by your Zanpakutou's Spirit, and recquire lots of training to master. The abilities gradually get stronger the more you train them and the higher seated you are. The last ability your zanpakutou teaches you would be your strongest attack for the form you are in (Shikai or Bankai).
There are many examples of active abilities in Bleach, and they are all named by their characters.

These include Ichigo's Getsuga Tenshou, Rukia's 3 dances or any Bankai's finishing move.


Active abilities come with a downside to them, however. As they all cost reiatsu, and how much of that depending on how strong the ability is, they all recquire something to activate them besides the command. Some recquire the wielder to stand still while using the ability, or an immense focus. Some abilities hurt the owner, and some take time to charge. It is crucial to remind yourself that the stronger the ability, the bigger the downside has to be to balance the ability out in terms of usability.

To release your zanpakutou and get a stage further, either shikai or bankai, you'll always have to undergo training with a member suited for training you.

10th seat to Captain are able to train other members for Shikai.
3rd seat to Captain are able to train other members for Bankai.

Practice spars and bouts can happen between members who are below tenth seat but at present it is not possible for an officer ranked lower than 10th seat to give training for shikai.

Once you're strong enough for training, you can request an officer from this ranking level to help you with your training. You can also request training for shikai in the form of a mission if you prefer that format to a basic spar. Bankai training at present must take place in a sparring ground or arena.

To show you when you're ready for training, here is an estimate of when you're strong enough in terms of seating:

Quote:
Recruits- Only fit to wield their unreleased swords.
20th seat to 18th seat- Can train for Shikai and use their innate and passive abilities.
17th seat to 15th seat- Can use their 1st active ability in Shikai.
14th seat to 11th seat- Can use their 2nd active ability in Shikai.
10th seat to 6th seat- Can use their 3rd active ability and will have mastered their Shikai.
5th seat to 3rd seat- Can train for Bankai and use their innate, passive and 2 active abilities.
Vice-Captain to Captain- Can use their 3rd active ability and will have mastered their Shikai and Bankai.
Thanks to Dreagon for his hard work on the zanpakutou form!
__________________
~Former 13th Division Captain~Sig by Dee~Bring On The Juu <3~Rose's Fan Club~1/2 Ryuuki~

Star's Kouhai~Ko's Newb~Zuzu/Mae/Xen's Sensei~Val's Sensei-Deshi~Soko's Deshi~Dave's Painter~Sacchan's Mothy
::The deadline for complaints was yesterday::



Last edited by Maeko Saionji; 02-26-2012 at 02:19 PM.
  #3  
Old 10-10-2010, 12:43 AM
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Tosheee Tosheee is offline
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Default Re: [13th Division] The Manuscript of Swords Zanpakutou Database

Zanpakutou's Name: Chikyuu no Shugoshi

Unreleased Appearance: Unreleased, Shu (what Toshi has gotten used to calling his zanpaktou) is just a Dao, which is a Chinese Broadsword. It has been slightly modified, the handle is longer, so now, if he wants, Toshi can wield it with two hands. The guard is a cupped circle to prevent blood from dripping onto his hands, making the handle slippery, and the blade is slightly longer, it is 34."

 Spoiler: click to show


Zanpakutou's Spirit's Appearance: Shu can take on 5 different forms, 4 of them represent a different aspect of his personality, and the 5th is his human form, a compromise of all of his personalities

 Spoiler: click to show




 Spoiler: click to show



 Spoiler: click to show


 Spoiler: click to show


 Spoiler: click to show


Spirit's Personality: Shu acts is very protective of all of his friends, and according to him, nobody is allowed to touch them except for him. He loves to pull all kinds of pranks on people especially Toshi whom he considers a really gullible and naive person. He has a very funloving attitude, but he can be serious when he needs to be

Relation with spirit: Shu acts like Toshi's older brother. There is nobody he loves tormenting more than Toshi. Also, like an older brother, he is EXTREMELY protective of Toshi more so than anyone else. This is to compensate for the fact that Toshi really hates to be protected by other people. Shu will NEVER hurt Toshi, with any attack, as long as their bond stays strong. If their bond starts to weaken, then Toshi can hurt himself with his own attacks, but if the bond stays strong, then Toshi can't be hurt by his own sword, or any of his attacks. (This is what allows Toshi to release his zanpaktou, and do his final Bankai ability without hurting himself.)

Shikai:
General Information: Prior to releasing Shu, Toshi has to grab his Zanpaktou near the handle, his tattoo then glows orange, then he squeezes his zanpaktou, causing it to shatter, then he runs his hand along the path where the blade just was, causing the blade to reappear as either a blade of Earth, Air, Fire, or Water.

Zanpakutou's Release Command: Kumiawase (Come Together)

Zanpakutou's Released Appearance: Toshi's released zanpaktou is technically just a handle, but when he runs his hand along the path where the blade just was, it causes a the blade to reappear, and it will be made up completely of either Earth, Air, Water, or Fire.

Additional Details:

Zanpaktou's Type: Elemental (Earth, Water, Fire, and Air)

Abilities:
Innate Ability: Toshi can produce a blade made entirely of either Earth, Air, Fire, or Water, and each blade has special abilities. Also each blade is still extremely sharp, don't be fooled by their appearence .

The Earth blade doubles Toshi's stregnth, but also slows him down a bit. This blade hits the hardest. It's weakness would be someone who specializes in Hohou (too bad Toshi does as well, he will be slower, but he won't be a snail). This blade is controlled by the desire to face a challenge. The Earth blade also makes Toshi very strong-willed and stubborn.

The Air blade doubles Toshi's speed, but this sword hits the weakest out of all of them. It's weakness would be someone fast enough to be able to read Toshi's movements, but strong enough to counter him effectively. This blade is controlled by the desire to survive. This blade makes Toshi very cautious and timid.

The Water blade is Toshi's most diverse blade. It increases his stregnth and speed, although not to the extent that the Air and Earth blades do. This blade can also extend and expand. Although this puts a pretty bad strain on Toshi's reiatsu. However if he is underwater, he can expand the sword exponentionally with little reiatsu drain. It is also easier to extend the sword in a wetter environment. In a very dry area, it would be nearly impossible to expand his sword. It's weakness would be if someone's reiatsu was at least twice that of Toshi's reiatsu, and they had a fire type zanpaktou, everytime their swords clashed, the fire type would begin to consume Toshi's water blade, until, eventually he can no longer use it. This blade is controlled by the desire to end the conflict. This blade makes Toshi very compromising and spontaneous.

The Fire blade does not increase Toshi's speed and strength, but has the ability to project fire from slashing his sword (almost like Ichigo's Getsu- Gatenshou). He has to charge this move for it to be effective. If he didn't charge the move at all, it would be very quick attack, but it would push you back just a bit, and would barely burn at all. But if he charged it all the way. Then the blast would be enough to blast back some of the most powerful enemies, and would give you major 2nd degree burns, or moderate 3rd degree burns. The attack would be much harder to charge in wetter environments. The same thing that goes for that can happen to the Water blade when battling a fire type zanpaktou, can happen to the Fire blade if it fights a water based zanpaktou. This blade is controlled by the desire to win the conflict. This blade makes Toshi very passionate and fiery.

Passive Ability: If Toshi sticks one of his blades into the corresponding element, then it will give a better feel of the features of that place. (For example, if Toshi sticks his Earth blade into a mountain, he can get a better feel for the features of the mountain)

Active Abilities:
#1: Chi no Keisei- Sono Ichi, Tenba no Kishuu (Earth's First Warning, Pegasus's Surprise)
This technique is a very diverse technique. By swinging his Air blade above his head and releasing a burst of reiatsu with each swing, this causes a tornado around Toshi. This technique was not meant for attack, it was meant purely for defense, because the wind is only in a concentrated circle, maybe a foot in diameter, around Toshi. But there are alot of things that Toshi can use this for. He can use this to sling heavy objects at people, or move heavy objects.
Downside: This technique drains a small amount of reiatsu, but it uses up reiatsu everytime he swings his sword. Also, the tornado only stays around Toshi, it cannot move unless he does. This technique is very good at deflecting physical attacks, but can only deflect moderately powerful energy attacks.

#2: Chi no Keisei- Sono Ni, Goremu no Daigen (Earth's Second Warning, Golem's Giant Punch)
To do this technique, Toshi has to stick his Earth blade into the ground. When he does this, he can make earth surface wherever he wants it to in whatever shape he wants it to. He can also control the Earth as long as it maintains contact with the ground. He usually uses this to send giant spikes of earth at people, but he can use this to launch himself quite far.
Downside: Toshi's sword has to be stuck in the ground for this. Also, characteristic cracks appear in the ground wherever the earth is about to surface, allowing observant opponents to dodge them fairly easily. This technique also uses whatever earth it can find, so if the ground is made up of all soil, then the attack will be highly inneffective.

#3:Chi no Keisei- Sono San Hohou no Himei (Earth's Third Warning, Phoenix's Scream)
This attack is Toshi's strongest Shikai ability. He raises his zanpaktou to the sky, and up to 5 bursts of fire erupt from his sword and fly up to as high as fire can stay lit. They then hover at that altitude, until Toshi utters the word "Scream." They then come plummeting down in the form of Phoenixes at incredible speeds (I'm talking the speed of a large jet) They then slam into the ground. Toshi can either make them explode in a fiery explosion, or slice through almost anything.
Downside: This attack drains a great amount of reiatsu from Toshi, he can only use this ability a couple times per battle. It is also very hit-miss, and is not guided. Toshi can guide them, but this takes up even more reiatsu, and slows them down.
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  #4  
Old 09-24-2011, 08:45 PM
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Valaric Valaric is offline
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Default Re: [13th Division] The Manuscript of Swords Zanpakutou Database

General Zanpakutou Information:
Zanpakutou's Name:
黑天飛雪 Kokuten Hisetsu (Dark Heaven’s Flying Snow)
Unreleased Appearance:
In its sealed form, it appears as a simple katana without a tsuba and a handle wrapped in black leather. The blade is polished to a mirror-like sheen but at times in battle glows with an icy blue light. Even sealed, coldness spills from the metal, chilling anything it touches.

Zanpakutou's Spirit

Spirit's Appearance:
No physical body, only appearing as a cloud of dark icy mist with a pair of black eyes glaring from the centre where the figure’s body would be.
Spirit's Personality:
His spirit doesn’t speak or interact in any way with Kenseikyou, merely letting him wield the power that was given to him as part of his duties dispatched from above.
Relation with spirit:
First-born of the Matsumura bloodline

Shikai:
General Information:
Zanpakutou's Release Command:
影を呼寄せれ光を竄すれ Kage o Yobiyosere, Hikari o Zansure (Summon the Shadows, Banish the light)
Zanpakutou's Released Appearance:
The blade takes on a black sheen and the tsuka extends, lengthening to the height of a man and forming a naginata.
Additional Details:
N/A
Zanpaktou's Type:
Ice/Shadow

Abilities:
Innate Ability:
東方冷劍 Touhoureiken (Eastern Wind Cold Sword)
Kokuten Hisetsu starts to chill or freeze anything it comes into contact with, more effective if it penetrates the skin. Now with full mastery over his blade, an enemy has to utilise their own spiritual energy to resist this chilling effect, a cut will slow the flow of blood to an area of the body or freeze and shatter apart an inanimate object.
Passive Ability:
永眠影 Eiminei (Eternal Shadow)
The power of Kokuten Hisetsu restores Kenseikyou some measure to his immaterial form before being forced to return to a physical form. When his zanpakutou is released, he becomes less solid the deeper he is within the shadows up to the point where, being fully engulfed in heavy darkness, he can momentarily become immaterial to let weapons or attacks pass right through him without harm. If not fully unbound from the physical plane, he may take damage but it will be reduced from its full potential. If the shadows in the area are deep enough, he may become immaterial enough to disappear into the shadows, travelling from one point on the physical plane to another. If not fully transporting himself, he can launch attacks through the shadows, be it using his zanpakutou or by means of kidou.

Active Abilities:
  • #1: 四方霜風 Shihousouran (Four Wind Frost Storm)
    Cold energy coalesces around the blade of the zanpakutou as it grants Kenseikyou power over the very water molecules in the air, manipulating them to his will. This typically allows him to create structures of ice; shields, weapons, projectiles, armour.
  • #2: 影刀 Eitou (Shadow Blade)
    The nature of the blade flickers between the material and immaterial world. Empowered by the shadows, it can become the shadows at Kenseikyou’s will. If the zanpakutou’s blade cuts across the shadow of an enemy’s body, it strikes as if a real blade were aimed at the same place on their body, impacting with the same force and speed as original sword’s swing. Therefore, it can only be blocked by stopping the real zanpakutou’s movements with their own weapon or turning the shadow of their weapon into the path of his sword’s attack.
  • #3: 無影刀 Mueiken (Shadowless Blade)
    Kenseikyou’s blade trembles with power for a moment as it gathers power along its length before being unleashed in a single strike that severs the air so fast that even to a trained eye it is very difficult to track the path of the blade. It causes a sonicboom in its wake and creates a vacuum behind the strike. The force and speed of Kenseikyou’s normal blade strike is multiplied tenfold in an instant.

Bankai
General Information:
Zanpaktou's True Name:
降神黑天飛雪 Goushin Kokuten Heisetsu – (God-Slaying Dark Heaven Flying Snow)
Zanpaktou's Final Released Appearance:
The blade of the naginata becomes wider and longer, the whole weapon increasing in mass as it takes on the form of an older weapon, similar to a guandao of the further lands across the seas. The wooden shaft takes on a metallic sheen as it becomes encased in black steel.
Additional Details:
N/A

Abilities:
Innate Ability:
影衝剑 Eishouken (Shadow-piercing Sword)
The blade of his zanpakutou becomes one with the shadows, able to pierce through them from one location to another. By stabbing or slashing his weapon through a surface on which a shadow falls, it can remerge from another surface on which a shadow covers.
Passive Ability:
永眠影 Eiminei (Eternal Shadow)
The power of Kokuten Hisetsu restores Kenseikyou some measure to his immaterial form before being forced to return to a physical form. When his zanpakutou is released, he becomes less solid the deeper he is within the shadows up to the point where, being fully engulfed in heavy darkness, he can momentarily become immaterial to let weapons or attacks pass right through him without harm. If not fully unbound from the physical plane, he may take damage but it will be reduced from its full potential. If the shadows in the area are deep enough, he may become immaterial enough to disappear into the shadows, travelling from one point on the physical plane to another. If not fully transporting himself, he can launch attacks through the shadows, be it using his zanpakutou or by means of kidou. This ability is even greater enhanced in bankai.

Active Abilities:
  • #1: 四方黙示霜風 Shihoumoku Shisouran (Four Winds Apocalyptic Frost Storm)
    The power of Kenseikyou’s zanpakutou spills out of the blade, rising to the heavens and causing black clouds to gather overhead. The atmosphere around him grows cold and will hinder even the hardiest of warriors unless they themselves are ice-elemental based in nature. It takes a portion of his spiritual energy to maintain this cloud but while in place, it can enhance his other zanpakutou shadow-based attacks.

    While wielding his power, his control over water molecules in the air is unmatched, able to manipulate them to his will in a split second. For those unable to resist with spiritual power, he’s even capable of slowing or stopping the water in the blood of his enemies.

  • #2: 全影刀 Zaneitou (Complete Shadow Blade)
    The nature of the blade flickers between the material and immaterial world. Empowered by the shadows, it can become the shadows at Kenseikyou’s will. If the zanpakutou’s blade cuts across the shadow of an enemy’s body, it strikes as if a real blade were aimed at the same place on their body, impacting with the same force and speed as original sword’s swing. Therefore, it can only be blocked by stopping the real zanpakutou’s movements with their own weapon or turning the shadow of their weapon into the path of his sword’s attack.

    Alternatively, he can empower his zanpakutou so that if the shadow of his blade cuts the shadow of his target, the strike will at the part of the target’s body where the shadow of his blade passes through the shadow of the target’s body. This can also be blocked by stopping the actual sword’s movements or by wielding their own weapon to move the shadow of it into the way of the shadow of Kenseikyou’s zanpakutou. Because of the varying nature of a shadow depending on the light source, if the shadow of the zanpakutou becomes larger, it also strikes with an increased mass in proportion to the increased size. However, if the shadow becomes smaller, the power of the shadow strike also decreases in proportion.

  • #3:
    無光刀 Mukoutou (Lightless Blade)
    With a single motion, Kenseikyou can slash his zanpakutou towards a target fast enough that it is impossible to track its motion with physical sight, only traceable by relying on spiritual senses. The speed and force of the strike is magnified almost twenty times over and causes an explosive wave of power that spreads outwards in a several metre radius, splitting the air and causing an expanding vacuum area that draws in targets and even the air itself towards Kenseikyou.
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Last edited by Valaric; 11-15-2011 at 11:04 PM.
  #5  
Old 10-03-2011, 03:17 AM
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azure009 azure009 is offline
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Default Re: [13th Division] The Manuscript of Swords Zanpakutou Database

General Zanpakutou Information:
Zanpakutou's Name: Hanayagetsu 機屋月 (Moon Weaver)
Unreleased Appearance:
 Spoiler: click to show

Zanpakutou's Spirit

Spirit's Appearance:
 Spoiler: click to show
Spirit's Personality: Hanayagetsu or Hana (meaning ‘flower’ - a name Zuzu call him, to his dismay) is an energetic and fearless spirit. While energetic and optimistic when it comes to battling, outside of it he is rather quiet, mild, and thoughtful – characteristics that Azure admired in him.
Relation with spirit: Hana’s loyalty towards Azure unmistakable -- he has shown more than once to deeply care for him. He’s always there to back up Azure whatever the decision he has chosen for himself. With this, Azure in turn has great respects for his spirit partner treating him much more of a friend rather than a tool.
Inner World:
 Spoiler: click to show
Shikai:
General Information:
Zanpakutou's Release Command: Kanadero (Play), Hanayagetsu! 奏でろ, 機屋月!
Zanpakutou's Released Appearance:
 Spoiler: click to show
Additional Details: When conjoining the blades, Azure uses another command: ‘Sing’ (Nake -啼け). Hanayagetsu's techniques are labeled with 'Songs' by Azure.
Zanpaktou's Type: Light | Reiryoku | Kidou

Abilities:
Innate Ability: Yuushingetsu 有新月 (Material New Moon) - Hanayagetsu shall begin to spin and would start producing (weaving) strings having light attributes that are made up from his own reiatsu to which he can use for the activation of his techniques. Upon activation, the sound of a harp playing can be heard once Hanayagetsu starts to produce strings of its own. Since the strings are made up of his own reiatsu, they are also capable of adapting towards the nature of kidou to which Azure can use to combine to his strings (kidous such as Shakkahou, Tsuzuri Raiden, Tenran, etc…).
Passive Ability: Kyougetsubu 狂月舞 (Crazy Moon Dance) - Once the blades are joined together, Azure uses a part of his reiatsu to let Hanayagetsu to orbit on its own. He uses hand gestures to pin point which part Hanayagetsu should position itself if he wants to. This skill is combined with Yuushingetsu. Downside of this is that if Azure would divide his blades into two, this skill cannot be activated.

Active Abilities:
  • #1: Some no Uta, Fugetsu 初の唄, 刹月 (First Song, Ephemeral Moon)
    Multitude of strings produced from the center of the ring-blade charges onto his foes. This is Azure’s primary attack. He can use it to pierce, bind, slash or lash his enemies. He can also manipulate his strings; materialize its form, to make drills out of a bundle of strings. With the aid of Yuushingetsu, Fugetsu is adaptable to a few kidou techniques.
    Downside: This technique can only be performed with Hanayagetsu orbiting in Azure’s front. It comes with a downside wherein it leaves Azure open from the rear – an advantage with shunpo masters. Also, if kidous are to be used to fuse with the technique, more reiatsu is needed.
  • #2: Ni no Uta, Mangetsu 弐の唄, 満月 (Second Song, Full Moon)
    Being a wide-ranged based technique, Azure raises his ring-blade and it shall start producing strings which would rain around him. Being thin in nature, the strings can wrap itself with another string to form thicker strings until he can create string-like beams making a sharp current which rapidly spins around him with the intent of slashing around everything it can reach. He can also use this by means of defense that can repel weaker attacks. And like Fugetsu, Mangetsu is adaptable to a few kidou techniques.
    Downside: This technique may require a lot of reiatsu especially for constant usage. Also, the technique’s defensive capabilities cannot be activated if Azure is on air.
  • #3: Saishuu no Uta, Kuugetsu 最終の唄, 空月 (Final Song, Empty Moon)
    Azure extends his ring-blade with a hand and creates a big sphere like a full moon. As it continues producing strings, it shall start spinning so fast that the light created is sucked therefore releasing a vacuum or a black hole. This technique is then hurled towards his enemies aided by the low gravity of the technique sucking everything it comes in contact with.
    Downside: This attack requires more reiatsu considering that the flow of the reiatsu should be maintained in balance with the sphere. This technique requires Azure to get closer to his enemy before usage. It can also prove lethal to Azure if the sphere would come in contact with himself.
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Old 10-29-2011, 11:43 AM
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Default Re: [13th Division] The Manuscript of Swords Zanpakutou Database

Bankai
General Information:
Zanpaktou's True Name:
Yasenkou Hanayagetsu 夜閃光機屋月 (Night Flash, Moon Weaver)
Zanpaktou's Final Released Appearance:
Azure’s twin blades disperse into the thin air to be replaced by a straight double edged blade having the same length as a katana where yellow colored reatsu swirls around it. The handle itself is bluish in color with golden imprints in the middle. A small hole where only a thumb can fit is visible around the base of the sword’s handle (kashiri).

He is enforced with a black samurai helmet with a crescent moon protruding from the forehead. A pair of golden shoulder and hip armors would appear and similar to the blade, would also glow in a luminescent light. A thin black disk, almost three feet in diameter length, can be seen hovering from behind him.


Additional Details: Like his shikai, his attack are still labeled with 'songs'.


Abilities:
Innate Ability:
Yuushingetsu 有新月 (Material New Moon)
The moon disk can produce as much light strings as it can and Azure can manipulate it materializing it into whatever form he desires which includes weapons, hands, etc... Azure can also enforce this ability with some of his kidou techniques.
Passive Ability:
Shikkou 織光 (Weaving Light)
With this ability, Azure is able to channel his reiatsu onto his pieces of armor then sending it towards his entire body. Using this, he can travel anywhere he can beam himself with whenever he desires. Only that, ling distant places can easily tire him.

Active Abilities:
  • #1: Some no Uta, Kaigetsu 初の唄, 海月 (First Song, Ocean Moon)
    A bit similar to Yuushingetsu, Azure makes use of strings created from his moon disk but doesn’t actually have a materialized form. By generating amounts of strings, he hurls it towards his foes in the form of waves aimed to cut or crush depending on the amount of strings applied. Azure uses hand gestures to gain control over this technique.
    Downside: The use of reiatsu depends on the amount of strings released. The greater amount produced, the greater it drains Azure.
  • #2: Ni no Uta, Mugetsu 弐の唄, 無月 (Second Song, Moonless Sky)
    The attack is only activated with a swing from Azure’s blade. He can create ribbons of light strings but quickly fades away creating multiple black holes about one feet in diameter. The number of black holes would depend on the length of the ribbon he could make (one normal slash can already create four to six holes). Similar to Kuugetsu, Mugetsu’s low gravity ability allows it to suck anything that it comes in contact with severing or crushing whatever it touches but through a minimum level.
    Downside: Because of the nature of the attack, it therefore proves itself to be a double edged weapon. Azure needs to create a distance between him and his foe before activating the attack. Also, creating too much black holes can draw intense amounts of reiatsu from him causing him to create holes through a minimum level.
  • #3: Saishuu no Uta, Mangetsu no Kage 最終の唄, 満月の影 (Final Song, Full Moon's Shadow)
    Upon activating this attack, Azure would unleash tremendous amounts of strings from his moon disk as it would divide itself into two different spheres with Azure in the middle. The strings would spin in a rapid motion then materializing itself into two different dragons in relation to Hanayagetsu’s true form:

    Hikari 光 (Light) – Coated in white, this dragon uses its light ability to create walls or barriers of reiatsu. Being timid in nature this dragon prefers defensive maneuvers compared to its alter ego.

    Yami 闇 (Dark) – Opposite to its companion, this dragon is shrouded in pitch black coating. It can blast balls of black holes from its mouth but only one at a given time.

    Azure controls his dragons which can aid him in battle. These dragons can attack simultaneously considering that one is an offensive type and the other is a defensive.
    Downside: When this attack is active, Azure cannot use any of his other two techniques at the same time considering that this is a last resort/finishing strike which would take up Azure’s remaining reiatsu. One dragon is different from the other especially when it comes to skill: Yami is an attack type but is vulnerable against other attacks because of the absence of defensive abilities. Hikari on the other hand, exceeds in defense and is extremely weak against attacks .Azure has to use them wisely and effectively considering that it would tire him right after its usage causing Azure to collapse of exhaustion afterwards.
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Sandra's Gunmetal Son :3 † Reo's munchie buddy 8D † Frausty's Emote Rival D: † Roo's Deshi † Tom's Onii
Mitsu's Partner-in-Crime 83 † Lady Sandra's Gunslinger † Yooma's Cheesuru † Midori's RL chibi <3
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